(1)
Commission— The term Commission means the Federal Trade Commission.
(2)
Interactive digital entertainment product—
(A)
In general— The term interactive digital entertainment product means a program such as a video game that is accessed by a connected device and provides an interactive entertainment experience for the user.
(B)
Exclusion— Such term shall not include a program if—
(i)
a user's interaction with the program is limited to selecting options from a menu of choices; and
(ii)
the program would not be considered a game by a reasonable user.
(3)
Digital game distributor— The term digital game distributor means a person that, for commercial purposes, in interstate or foreign commerce, distributes an interactive digital entertainment product over an online platform to over 1,000 users annually.
(4)
Game publisher— The term game publisher means a person that, for commercial purposes, in interstate or foreign commerce, develops or finances the development of an interactive digital entertainment product that is distributed to over 1,000 users annually.
(5)
Minor-oriented game— The term minor-oriented video game means an interactive digital entertainment product for which the target audience is individuals under the age of 18, as may be demonstrated by—
(A)
the subject matter of the product;
(B)
the visual content of the product;
(C)
the music or audio content of the product;
(D)
the use of animated characters or activities that appeal to individuals under the age of 18;
(E)
the age of the characters or models in the product;
(F)
the presence in the product of—
(i)
celebrities who are under the age of 18; or
(ii)
celebrities who appeal to individuals under the age of 18;
(G)
the language used in the product;
(H)
the content of materials used to advertise the product and the platforms on which such materials appear;
(I)
the content of any advertising materials that appear in the product;
(J)
other reliable empirical evidence relating to—
(i)
the composition of the audience of the product; or
(ii)
the audience of the product, as intended by the publisher or distributor of the product; or
(K)
other evidence demonstrating that the product is targeted at individuals under the age of 18.
(6)
Add-on transaction—
(A)
In general— The term add-on transaction means, with respect to an interactive digital entertainment product, a payment to the game publisher of an interactive digital entertainment product, an affiliate of the publisher, or any other person who accepts such payment for the benefit of the publisher, of either money or an in-game proxy for money, such as a virtual currency, that can be purchased with money, that—
(i)
unlocks a feature of the product; or
(ii)
adds to or enhances the entertainment value of the product.
(B)
Exclusion— Such a term shall not include a payment (including a payment of a regular subscription fee) which is made only to allow a user to access the content of an interactive digital entertainment product, provided that users do not have the option to pay different amounts to access the same content in order to unlock a feature of the product or to enhance the entertainment value of the product.
(7)
Pay-to-win microtransaction—
(A)
In general— The term pay-to-win microtransaction means an add-on transaction to a interactive digital entertainment product that—
(i)
with respect to an interactive digital entertainment product that, from the perspective of a reasonable user of the product, is a game offering a scoring system, a set of goals to achieve, a set of rewards, or a sense of interactive progression through the product’s content including but not limited to narrative progression—
(I)
eases a user's progression through content otherwise available within the game without the purchase of such transaction;
(II)
assists a user in accomplishing an achievement within the game that can otherwise be accomplished without the purchase of such transaction;
(III)
assists a user in receiving an award associated with the game that is otherwise available in association with the game without the purchase of such transaction; or
(IV)
permits a user to continue to access content of the game that had previously been accessible to the user but has been made inaccessible after the expiration of a timer or a number of gameplay attempts; or
(ii)
with respect to an interactive digital entertainment product that, from the perspective of a reasonable user of the product, is a game featuring competition with other users, provides a user with a competitive advantage with respect to the game’s competitive aspects over users who do not make such a transaction.
(B)
Exclusions—
(i)
Difficulty modes— Such term shall not include an add-on transaction to an interactive digital entertainment product that provides the user with access to a new mode of play that makes progression through the content of the product more difficult than it would be without the transaction (as perceived by a reasonable user).
(ii)
Cosmetic alterations— Such term shall not include an add-on transaction to an interactive digital entertainment product whose only effect is to alter a user's visual representation within the game provided that it does not, from the perspective of a reasonable user, provide the user with a competitive advantage over other users who do not make such transaction.
(iii)
Additional game content— Such term shall not include an add-on transaction to an interactive digital entertainment product that adds new content to the product provided that the add-on transaction can be purchased only once by a user and the perceived value offered by such transaction, from the perspective of a reasonable user, is not that it—
(I)
eases a user’s progression through content otherwise available within the product without the purchase of such transaction;
(II)
assists a user in accomplishing an achievement within the product that can otherwise be accomplished without the purchase of such transaction;
(III)
assists a user in receiving an award associated with the product that is otherwise available in association with the product without the purchase of such transaction;
(IV)
permits a user to continue to access content of the product that had previously been accessible to the user but is made inaccessible after the expiration of a timer or a number of gameplay attempts; or
(V)
provides a competitive advantage over other users with respect to a product’s competitive aspects.
(8)
Loot box— The term loot box means an add-on transaction to an interactive digital entertainment product that—
(A)
in a randomized or partially randomized fashion—
(i)
unlocks a feature of the product; or
(ii)
adds to or enhances the entertainment value of the product; or
(B)
allows the user to make 1 or more additional add-on transactions—
(i)
that the user could not have made without making the first add-on transaction; and
(ii)
the content of which is unknown to the user until after the user has made the first add-on transaction.